The Adventurer's Guild (冒険者ギルド) is an governmental organisation with facilities spanning many towns that provide various services to adventurers.
Overview[]
Adventurer Guilds have several important functions such as accepting the registration of new adventurers (which cost 1,000 Eris), offering quests, providing counters to exchange information, buying monster materials, and operating a restaurant and a bar those people can eat and drink at.
On a national level, the guild maintains adventurer registrations and shares important information across the organization, and each city has its own building, which all function semi-autonomously from each other. The primary goals of the local Guild are to assist and oversees the adventurers in their region.
The one in Axel also has a magical speaker heard by the whole city to announce emergency quests, and the Guild is also a meeting place for emergency adventuring councils, such as the one held during the attack of the Destroyer.
Facilities[]
Trivia[]
- According to Kazuma, the Adventurer Guild is the Parallel World version of Hello Workers, the Japanese government's Employment Service Center.
- The Crimson Demon Village is the only location that doesn't have an Adventurer Guild building.
- Luna is the name of the main receptionist at the Axel branch.[1] In the anime, she is also the announcer in the Guild speaker.
- In order to get the reward for the completed quest, the adventurer must show the monster's name in their card list of slayed monsters.
- To assist beginner adventurers, the Guild provides manuals filled with many advice useful for survival,[2] and from time to time asks experienced adventurers to hold mentoring sessions with the rookies.[3]
- The Arcanletia branch prohibits beginner adventurers with low levels from taking quests, since although there are small-fries like Goblins and Kobolts in the surrounding, they are followed by Beginner's Banes.[4]
- High-ranked officers at the Guild Headquarters have the power to disqualify adventurers who they find unsuitable and confiscate their cards.[5]
- The Guild can request adventurers to take retraining courses if they fail quests too much.[6]
References[]
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